forum.connpost.com
August 2007
Sun Mon Tue Wed Thu Fri Sat
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31  
The Rules of Chess

ARCHIVES

  • June 2007
  • May 2007
  • September 2006
  • July 2006
  • June 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006
  • December 2005
  • November 2005
  • October 2005
  • September 2005
  • August 2005
  • RECENT ENTRIES

  • A word about openings
  • Attack, attack, attack!
  • Chess in the media — again!
  • Chess sonata
  • From Kalmykia to Mexico City
  • Is chess a sport?
  • Let the bidding begin...
  • Off-side offense
  • Tune in to 'Chess Live Radio'
  • Under Pressure
  • Rene
    René is a chess addict. It's practically his second religion. When he is not eating, drinking or dreaming chess — he enjoys writing, traveling, dancing, and life-sponging.

    René is Webmaster for connpost.com and this forum.

     
    Chess Corner
    "The chessboard is the world, the pieces are the phenomena of the Universe, the rules of the game are what we call the laws of Nature and the player on the other side is hidden from us" —Thomas Huxley

    « Under Pressure | Main | Chess sonata »

    May 8, 2007

    Attack, attack, attack!

    A note for those less experienced chess players:

    I was amazed when I started sparring with Fritz. The positions I felt comfortably with were demolished with horrifying ease, any counter tactic I would come up with was matched with an even better tactic, there was something missing in my game. When I looked back at those games, I realised that Fritz was playing plain simple type of chess: "attack, attack, attack."

    And from there, I’ve learned to appreciate three elementary rules of chess tactics:

    1. Evaluate checks first – your opponent is forced to do something about your check (or maybe it's a check-mate?!).

    2. Evaluate captures next – in particular whether you can capture his better quality with your worse one.

    3. Look where you can put your pieces so you can do 1. and/or 2.

    It’s actually quite easy when the depth of a combination is 1-4 ply. I guess, for an average player, the difficulty arises when you are looking at +10 ply. GMs are too unpredictable - just take a look at the 1999 Kasparov vs Topalov game; Kasparov sacrificed his rook on move 24 to get it back with return on 39. It was a 30-ply analysis!

    In the very near future, however, we will see computers with such advance software and microchips installed in them, and this will forever end any drawing chances a human may have against metal brains...

    Posted by connpost on May 8, 2007 8:52 AM

    Comments

    Post a comment

    Thanks for signing in, . Now you can comment. (sign out)

    (If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)


    Remember me?


     

    Forum Weblogs
    Behind The Lines
    High School Sports
    Webologist
    Music Scene
    Joe's View
    Society Scene
    Soundin' Off
    Turned ON

    CONNPOST.COM

      HOME

      News

      Sports

      Business

      Entertainment

      Opinion

      Weather

      Death Notices

       

       

    Privacy Policy | Contact us
    ©2007 Connecticut Post Online. All rights reserved.